Virtual Cities, an upcoming hardcover, visits an array of popular virtual communities in video game history. Produced by Konstantinos Dimopoulos and detailed by Maria Kallikaki, Virtual Cities Hardcover Atlas Maps will take a long, critical look at a number of the video game industry’s hottest cities, cataloging, mapping, and illustrating them in a way that has never been accomplished before. Be it a GTA V’s Los Santos, Half-Life 2’s City 17, or Fallout’s New Vegas, this Atlas encapsulates the heart and soul of those virtual cities with exceptional detail.
The book is an intricately-illustrated atlas that shows about 40 game cities from the previous 40 years. As outlined by the author, they are in the midst of designing the final set of cities. From the looks of it, they are looking to get a wholesome selection of virtual worlds, from ancient fantasy villages and ultramodern cities to post-apocalyptic towns and modern city landscapes. Kallikaki’s drawn maps are, typically, the primary visual display in Virtual Cities, as it shows each landscape in its fullness, with terrific detail, as well as in full color.
Each one is mapped through a mixture of standard and unorthodox cartographic techniques, such as partial reconstruction for those towns that are accessible as fragmented or away from the scale in the game. Fundamentally, if the game offers an incomplete picture of the map, they are going to do their best try at finishing it in the most impressive manner possible. Besides the maps, it comes with illustrated snapshots of different areas in each city, together with an insightful illustration of the background, historical past, and characteristics of each location.