Sensible Objects’ Beasts of Balance, a beautifully-designed game that crosses the balancing test of Jenga with a basic yet smart video game element.
Much like Jenga, you create a physical structure in the game, with the structure pieces comprised of various game materials. These are the “beasts,” which can be animal characters, and various kinds of “artefacts” that causes various effects in the video game part.
You begin a Beasts of Balance game by putting one of the beasts on the setup after scanning it on a detector facing the same program. This will cause that character to be shown in the game. After that, it is possible to add more animal to the platform, either by putting it on any accessible area or stacking it over other components already there. Attaching a brand new animal will transform the creature on the game-play into a hybrid of the two, while including a third and another converts it into a completely different combination of the three.
Using an elemental artefact (earth, air, fire, or water) and a migration artefact shows the game you want to provide the beast new features, leading to it to develop again. You can, for example, include an air artefact to ensure it grow wings or perhaps a water artefact to create an erstwhile landbased creature amphibious. In addition, there are miracle artefacts that enhance the creature’s elements. Much of the fun, essentially, originates from finding what types of beasts different mixtures produce, all while trying the keep your stack well balanced as it grows larger and larger.